We started our first lesson in construct 2 today, which is an animation and design program, that has very similar traits to flash, your capable of creating animations using commands, rather than code. which effectively makes the program much easier to use.
We had created a symbol and used it as a platform using the command maker which enabled us to have solid objects to have the character walk on. we then used the pre made character by opening it up on the layout objects.
from here we were able to place a pre made characters into the set using the objects list, and selecting it through the sprite option. we had then enabled it to mirror and react through the use of the keyboard. this is mainly just as simple as selecting the commands rather than actually coding the commands.
We were then able to add idle and running animations by using the given files and using the animation slides in the animation options, and ensuring the centre point was at the bottom of the character, we had created 2 different animation presets, one for the running animation, and one for the idle, ensuring we used lower case letters to prevent confusion. we had then applied the animations to the keyboard reactions, resulting in an animated character running on platforms.
we then went on to create our own mini game, and we created our own character, background and enemies and symbols and objects.
I created a background and a character, and put together several blocks and a door, and created a enemy sprite so that the character has something to challenge during the journey through the level. I created this by double clicking on the main screen, and creating symbols and then labelling them as solid objects. which lets anything on them stay on them rather than fall through them.
Before this process i had to do the walk cycles, for mine I just made my character appear to float for his idle and walk cycle, as I did not feel the need to particularly be too ambitious while creating prototype characters for learning development. so I attempted to create something simple and fun.
doing this I then went on to do something similar with the enemy sprites and makes them bounce on the spot to give the player something to kill and overcome within the level.
from here I had put together an event sheet, which controls the mechanics of the game, you can select the the of mechanic by double clicking, each mechanic has its own type depending on what items you have on your board, most of them start off with a system mechanic which holds together the core mechanics of the game in construct 2. most of the game can be built from creating events using the items that have been drawn up.
creating the ticks and creating the collision detectors for the enemies and surroundings is one of the most important pieces for creating the game. I also created collision detectors for the door as well, which enabled the character to go to a new level upon collision. I had also had to add parameters to the game where if certain conditions were not met the character would die.
I then continued you to create a whole new layout level, which basically consisted of the blocks i had originally created, placed and reshaped in a slightly more challenging way, I then persisted to repeat the processes I had originally carried out.
this also included repeating the same mechanics that I originally had in the previous scene, which enabled the same mechanics.























