Thursday, 24 April 2014

UDK

So today we did some more work in the unreal development kit and we started to do a few of the tools and mechanics and learnt that the frame wire on the screen is actually how you add and remove shapes.



The invisible square on the image is what you can use to create shapes, and you can change the diameter, the width and the height of the length of the square by right clicking on CSG add and CSG minus, doing this adds and removes blocks using this method you are capable of creating buildings. The same thing applies to different objects you can also change the shapes and sizes of them to fit your map creation.


Once you've created your building, you can then continue to texture it using various textures and settings. you can also filter the types of textures to help narrow down the selection of texture. once found you then can apply it by grabbing it and dropping it on the desired object.

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